The first being the Aqua Pirate, just an underwater replica of the Flying Pirate. This deep vertical room is home to a few surprises. It does little harm, so run right by it and into the Research Core. You can now open the door to Main Ventilation Shaft Section A, which contains the new creature Tallon Crab. Flip on your Thermal Visor and locate the power conduit - this will become a staple of exploring the submerged station, so get used to it. In Main Ventilation Shaft Section B the door has no power. You're getting into the sunken space station now, and you will probably recognize some of the surroundings. Drop down the Main Ventilation Shaft Section C ahead. Blast by them and through the Ice Beam door that leads into the Frigate Access Tunnel. Arriving on the other side, you'll find a few injured Space Pirates. At one point you'll need to roll into a Morph Ball to access a small tunnel. Submerge into it and work over to the other side. This leads to Frigate Crash Site at the center lays a huge pool of water. Roll into a Morph Ball and take a dip in the small pond.Ī grouping of rocks allows you to pass under it and access a Blast Shield protected door on the other side. On the other side is the Waterfall Cavern. If you've been following this guide exactly and have come here before, there is an unopened door left that you couldn't yet access - the lowest in the area. Then head back to the Landing Site in Tallon Overworld. From there, your next stop should be the Tallon Overworld West transport. When you arrive, there's a convenient save point right behind you. From there, climb to the top and seek warmer refuge via the Magmoor Caverns South transport. Hug the right wall and exit the unopened Wave Beam door, leading you back to the Frost Pike. You should then be able to exit through the Chamber Access and arrive back in the Hunter Cave. To test the suit, you must escape the watery depths by jumping onto a trickily located platform, located above an elevated gap between the two pits. Furthermore, and most important, you can jump freely without the heavy drag from the dense water. With the suit on, you'll notice that your vision in the previously murky water is now more capable.
#Metroid prime cordite how to#
How to get: Located in deepest part of chamber.At the rear of it you will find your Gravity Suit. Then work your way over into the next pit. Freeze the Reapers with your Ice Beam and run by them. When you arrive in the Gravity Chamber there is a deep pit with Aqua Reapers in it. Then jump on the last of the three to access the door to the Lake Tunnel. Use the two that fall down into the water to make it across the icy pond. This leads into the Hunter Cave, which has three stalactites hanging from the ceiling you must shoot down. You can only kill these creatures with a charged beam or missile when they expose the energy core that sits between its two body halves.Īccess the Wave Beam door that is submerged in this water, leading you into the Lower Edge Tunnel. You should arrive in Phendrana's Edge, and since you can't very well jump up to the top, move down into the icy water below and turn on your scanner. Return to the Frost Cave to pass through the other door into Upper Edge Tunnel where you'll have to roll along a lengthy tube of ice. First enter the slightly higher of the two doors, which leads to Save Station C. Send them crashing to the floor as new platforms with the help of a few missile blasts. Look at the ceiling and locate the two stalactites. He'll come in handy much later in the game. As for the Glider, never mind him for now. The Hunter Metroid is a dangerous foe, so be quick to dispose of him by freezing him with the Ice Beam and using a missile on it. It's time to meet some new creatures: a Hunter Metroid and Glider. Just one more door past it should lead you to the Frost Cave. Go back to the Frozen Pike and enter the Wave Beam door that sits about middle height in the tall cavern. Keep it in mind for later, however, as you can see an energy tank hidden behind an impassable sheet of ice in the Transport Access. With your Spider Ball and Ice Beam you could have used this way to get here more quickly, but then you would have never picked up those missile expansions. Quickly jump up to the top and reveal the path through the Transport Access, which leads to the Magmoor Caverns South elevator. Located at the bottom you can use your newly acquired Ice Beam to enter the Pike Access and then Frozen Pike. Your next goal should be making it to the Research Core. How to get: Use Super Missile to blast weakened cordite pillar on top floor.